The samples were likewise taken with the SDK and mostly used unchanged. The icons and pointers were taken from the game files using the SDK and turned into icons and cursor with Microangelo. In case anyone cares, the 1280x1024 versions were scaled up from the 1024x768 ones in Paint Shop Pro. I thought that JC's coat in set3_1024x768b looked to dim compared to the background so I merged the coat from the other one. The original backdrops (set3_1024x768, set3_1024x768b and Deus Ex #3 1024) were downloaded from the Eidos/Deus Ex site. Done for the most typical of reasons - I couldn't find any Deus Ex themes on the internet.
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